Team Watt - Symmetra (AR in maintenance work)

Our solution, Symmetra, uses augmented reality to enable maintenance service professionals to handle their machinery in an interactive, user-friendly way. It adds information in layers of computer-generated content over real-life objects, enhancing the user experience and perception of reality. These layers build up the real world that responds dynamically to its changes. Our main objective was to empower the machine users by offering them a tool that provides step-by-step guidance while they perform maintenance activities. It is important to note that these professionals will have to rely on their hands to actually carry out the work. Consequently, we must offer them a hands-free gadget. Our proposal is to use an augmented reality headset, such as Hololens from Microsoft.

Our proposal design is based on a user-friendly interface that eases the complex task of understanding how the machinery work and a really practical user experience so as to speed up the process of learning how to use the system.

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Team Nash - DALI (Learning environment of the future?)

The classrooms and education haven’t changed in years. If you look at images and methodologies 70 years apart you will notice there is no difference. After our research we have identified the following 3 major issues: pace, standardization and purpose, all of those issues led to the bigger issue of “ How do we sustain the intrinsic motivation in children?”.

What is more, in order to have a more clear vision for our proposals we set certain boundaries. We are tackling the issue for children between the age of 8 - 12 years old in Europe. And to have a better perception of the timeline of our project, we set the date that defines our classroom of the future as 2030. However, the only thing that was left was to define what is a “classroom”.

We have decided to not only look at it as a physical space, but to have the whole holistic view of it. For Team Nash a classroom is not only what surrounds the students, but what are the students learning, how is the content being delivered to them and how do they interact with all the key players in the schooling system.

DALI (Digital Assistant for Learning Intelligence) is an educational application designed for schools, to increase students’ motivation towards learning.

DALI will provide multiple methodologies to explain and test different topics, so that each student can learn the way it suits her or him best. Learning will now be something fun thanks to DALI´s gamified experience. Students will make progress by going on multiple adventures of knowledge exploration. DALI will collect, organize, analyze and interpret all the information generated by each student´s learning process. Teachers will use this information to provide a more needs-based educational experience for their students, whereas school administrators will gain access to a relevant and manageable database for decision-making purposes. D.A.L.I has two interfaces one for the students and one for the teacher.

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Team Hawking - lasi (therapy and motivation)

How might we improve the cognitive development and communication skills, and consequently the quality of life, of people with Intellectual & Developmental Disability through Information Communication Technology?

Our product, called LASI, is a customizable device, tailor-made for people with intellectual disabilities. LASI is used by an individual with mental disability undergoing speech therapy to practice personalized speech exercises created by his own therapist. Through speech recognition, LASI analyzes if the user performs the exercise correctly and the system provides physical feedback in the form of lights, vibrations, images or smooth surfaces. Otherwise a facial reconstruction of the user demonstrates the correct movement for guided references. LASI implements gamification and physical interactions to keep users motivated and tries to achieve faster and effective speech improvement.

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Team Bohr – ElecTree

ElecTree is the first modular extendable plug-n-play intelligent grid solution designed to optimize electricity distribution in situations of scarce energy. It was conceived mainly for use at refugee camps, but its applications extend well beyond this realm.

The solution is built of different layers that extend from the electricity sources that are connected to the most important buildings at a camp, through a core grid. The grid then extends to the shelters, through hubs distributed throughout the camp. The hubs use Power Line Communication (PLC), to balance the energy demand with the supply, prioritize the
most important functions at a camp, and then distribute the excess energy to the shelters.

The project was the result of a three month process, framed under the Challenge based Innovation program: a multidisciplinary team of business, engineering and design students, collaborating with scientists in order to apply technology to tackle social issues. The team had access to various CERN resources, such as its technology portfolio and

Moreover, the Design Thinking methodology was applied through out the process. Constantly listening to our stakeholders, understanding the needs of our final user, creating a customer journey, and many other resources, were crucial in order to assure that our solution would have a real impact on refugees.

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