Team Bohr - European Labour Mobility

How might we increase labour mobility within EU by supporting the workers with
useful and actionable information, drawn from big data?

Performed research has shown that there are 22.4M SMEs (50 to 250 employees) in UE willing to grow with the incorporation of international talent: hiring workers from abroad comes hand in hand with knowledge, new perspectives and creativity; and it supposes a wider pool of profiles to find the exact skills they require. At the same time, they need an efficient recruitment both in terms of time and budget, for cost of selection process is limiting for SMEs. And their investment must be protected: once they hire a candidate coming from abroad, there must be a guarantee that he/she will perform satisfactorily in the firm and will integrate into the new country, thus willing to stay in the firm instead of going back to the home country.

In parallel, there is a significant labour force looking for a job (242.3M seekers), and more than half of them (150M seekers) leverage on online platforms to spread their profile and increase their possibilities. In addition to finding a job, they pursue professional growth by means of an internationalization of their profile. This will eventually imply moving to a new country, so they will also need relevant information about accommodation, healthcare, bureaucracy and other practicalities, and most important: the reassurance and support of equals when moving abroad.

From the recruiters’ perspective, they can reach international talent and find best profile for their needs. We provide them with a ranking of candidates considering profile suitability and mobility potential, to make sure that workers coming from abroad will adapt to the country. Ranking is performed automatically, which shortens the process and improves recruitment efficiency.

From the candidate point of view, they can receive offers from all over Europe, which opens the door towards an international career and professional growth. Additionally, we provide them with relocation support, and we host a community of equals who can accompany them during mobility experience. In addition, for candidates who are not selected, we offer feedback on their mismatch for this selection process.

Finally, we collect feedback both from recruiters and candidates, which we use to improve internal operations for ranking the candidates.


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Team Planck - Well2Go

How might we improve public health by providing safe access to water?

Our solution is focused on monitoring and maintaining water points in northern Ghana. The more we focused on the well maintenance problem, common themes kept coming up, which are crucial for the ability to keep wells working. Without them, long-term sustainability of maintenance is not possible. We discovered that all these elements must be tackled together, as a water monitoring ecosystem, to make sure there is water always.

Our Approach: The Water Monitoring Ecosystem

Maintenance will be carried out through the sensors and plumbers network just described. However, for the maintenance to be sustainable, the rest of the parts of the model are necessary.

Spare Parts Supply Chain - Knowing that spare parts shops are difficult to find in the northern region, we plan to have a pick-up point in Tamale, the capital of the Northern region, which will provide technicians with spare parts and tools needed for repair. We plan to use statistical optimization tools to set safety stock levels and minimize costs.

Long-Term Finance – there has been evidence in case studies that show that when communities are provided reliable water service, then their willingness to pay increases. This is where our community financing transition model will come in; it will make sure communities will pay for affordable maintenance in the long term, but will be transitioned into a payment and service model that is reliable in phases. It will also serve as a long term exit strategy for funding NGOs.

Community Engagement –we hope to engage the community by providing them with the information needed about the condition of nearby water sources, through the information point (placed with water group assigned wells), and through a mobile information request (voice).


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Team Penrose - Creating a literate world

How might we significantly reduce child and youth illiteracy at scale in developing countries, with the use of technology?

Through our research and interviews, we discovered several aspects of both education/learning and the various contextual influences surrounding students themselves, specifically in Ghana. From this research we decided to reframe our challenge: how do we create an enriching learning experience? By designing our solution from this perspective, we hoped to create a service environment that would leverage several opportunities for integration into our target users’ lives.

In terms of an educational service, we provide tools for learning in the form of (1) learning games, (2) challenge based learning projects, and (3) access to Wikipedia. Learning games would teach rudimentary math and literacy skills in engaging/ gamified ways. For example, our prototype included a game where users learn how to write letters by tracing letters on a screen with their hands. A camera follows the motion of their movements and determines how close their tracing is to the true letter, thus assessing their competency. Challenge based learning projects would teach higher-level skills, as well as rudimentary literacy skills. Higher-level skills would include, but not be limited to, team building & teamwork, leadership, and analytical & problem solving skills. In addition to literacy, these higher-level skills would help users be even more suited for success (and more able to deal with difficulties) in future educational and professional endeavors. Content generation of games and projects would be an internal process, adding to our service’s competitive advantage. Lastly, Wikipedia would give users access to information should they seek out information in addition to what is provided through the games and challenges.

The community experience of our solution was also highly important to us in design of both the service and the physical form of the solution itself. Great care was taken in using aesthetics that would integrate into communities well, and therefore increase acceptance. However, just as critical if not more so, is our service design, which takes into account the busy lives of children in these Ghanaian communities. Analysis of our users’ daily journeys shows that great time and importance is given to duties such as fetching water, farming, working at the market, and other responsibilities that are usually critical to family survival. Users may also spend a great deal of time walking from location to location, so it was essential to make use of the sparse, yet valuable, free time that may be available to them. Through our contacts, we found that this free time was available generally in afternoons when children would access community playgrounds. Through this insight, we decided to place our knowledge kiosk, as well as design educational services, with this free time in mind.

Our service solution is therefore a piece of technology that integrates into student lives in addition to the education they receive in more traditional forms (i.e. school) without taking away from the necessities of day-to-day life. Our challenge based learning projects, additionally, have been designed from the perspective of engagement not only from the student standpoint, but also from the community standpoint. Through interviews we learned that older children/siblings have a highly influential role in the lives of younger children/siblings. This influence applies heavily to education, where older individuals motivate and/or take on teaching roles themselves. We leveraged this insight by designing group projects that would solve community issues as well as educate users. This would engage the community and older individuals to work with younger students to create, for example, a water filter. In addition, an “enabler” would be a part of the service to help guide, steer, and assess students during the process. The enabler is an employee of the service and would be sourced from the local community.

It is this combination of both non-traditional learning methodologies (gamification and challenge based learning) along with projects that leverage community relationships (community engagement and hierarchal teaching/motivation) that is the core of the Bamboo service. Furthermore, we sent sample portions of our curriculum to our contacts in Ghana for validation and testing. From their positive feedback, we saw not only the community engagement and acceptance that we hoped for, but also the availability and high interest of children to take part in our challenge based learning projects with the guidance of an enabler. We also sent a summary of our project to individuals in the Ghana Complementary Basic Education program, and they were very enthusiastic about our solution and how our curriculum could add much greater value than the current offering.


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Team Kelvin - Food Safety

Challenge: How might we home deliver food in a new way that maintains the food cold, at a selected
temperature, ensuring its safety?

Our challenge is centred into delivering food supplies (perishable and non-perishable) in good conditions ensuring its safety. After analysing the current scenario doing interviews and benchmarking other company’ s activities we have redefined the problem considering both the role of retailers and the users. Home delivery is not profitable for retailers for many reasons: delivery business’ s margins are very low, logistics systems have a highly centralized structure which makes the whole system very rigid and always adds more steps to deliver the package at home, legislation puts a lot of restrictions on delivery and the service is perceived by the users as a costly advantage.

From the user’ s perspective, the service has several problems. First, many companies give a two-hour window to deliver and consumers have to wait at their place to receive the goods without to knowing the exact time. Second, many consumers are concerned about the quality of the food received. They feel the retailers give them low quality food.

In this way, we present a solution that makes the delivery process profitable for retailers without changing their supply chain, whereas we have relieved shoppers from the frustration of waiting at home for the shipment of their grocery. This result has been achieved by employing different insulating technologies. Indeed, we have developed a unique process which allows to combine silica aerogel (an insulating material) with paraffin-based phase-change materials (a heat absorber). This specific combination of materials is able to maintain constant the temperature of refrigerated/chilled foods, therefore preserving the safety and freshness of perishable items.

Besides insulating materials, our boxes are also equipped with sensors and RFID (radio-frequency identification) devices for providing information in real time for both retailers and shoppers. Retailers will receive information related to the delivery route and safety condition of the various food items, whereas shoppers will be continuously updated about the delivery time.


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