Team Sutherland - Sentra (The Sensory Training System of the Future)

SENTRA is the suit of the future. It looks like a regular combi suit, but actually, it consists of a lot more. This haptic suit will make your own virtual experience a lot more realistic than other methods, such as Virtual Reality glasses, Augmented Reality glasses, etc.

Our product is designed to psychologically train the people who need to be prepared for acting properly in emergency sanitary situations, such as MSF (Médecins Sans Frontières - Doctors Without Borders), firefighters, paramedics, etc. Those organizations need to have amazing doctors and logisticians working for them, and very well-prepared. This is why SENTRA will help them train these professionals faster, with a lighter emotional charge regarding the high-stress mission, and enhance their performance on the field. What we want to train is instinct and situational response to foreign events.


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Team Margulis - Power Index (Knowledge Sharing in Academic Research)

We believe the key to enabling future innovation is to create more credible signals of a researcher’s performance. A researcher impacts science in many dimensions. It could be the knowledge they create in the form of journal articles, raw data, code, and software. It could be a discussion they create in conferences or national policy. It could even be inspiring an 8-year-old to study science.

It is impossible for someone to consume all of this knowledge. Thus, the research community relies on journals to filter the information. However, journals only recognize written articles. If we can give researchers credit for all of the aspects of their impact, then the researchers won’t be tied to only creating journal articles. We can also update our metric to include new innovations.

To make an analogy, journals are currently like a radio. Radios capture sound and transmit it to anyone that wants to listen. The listeners get valuable information but in the end, it is only sound. We want our product to be the television. We don’t only want to transmit the sound, we want to transmit a visual picture with full color that gives the audience a more complete picture of what is happening.

The core of our product are the three scores for our three pillars: Impacting Society, Advancing Science, and Promoting Openness. The scores will be presented in a report that can be accessed by website or app for tablet or phone.


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Team Geiger - Säker (Radon awareness)

How might we reduce the number of lives lost to the "silent killer" Radon?

Our proposal is a platform that combines information from a network of radon detectors and personal risk assessment to offer a personalized care and mitigation services.

There are 3 components to the Säker solution, each offering their own benefits to the user and other stakeholders.

1. Radon monitoring based on location and network of sensors.

2. Radon sensitivity analysis based on your personal
  
(a) demographic characteristics (gender and age),
  
(b) lifestyle choices (smoking, clean house etc.) and
  
(c) genetics (family history or DNA test).

3. Information exchange with other external stakeholders.


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Team Carson - Air & Windo (Public health and environment)

Team Carson’s challenge was to think about how can we contribute to the reduction of environmental exposures that affect people’s health? Using this launching pad, Team Carson investigated the main causes of death and disease-affected-life-years (DALYs) according to the World Health Organisation (WHO) and concentrated the initial research on water safety, neo-natal care, outdoor air pollution and urban mobility.

Ultimately, efforts were focussed on solving the problems associated with spending too much time indoors, namely the higher concentrations of air pollutants and the lack of sunlight, along with its associated benefits. Team Carson then reformulated the challenge to, How can we bring the benefits of the outdoors, indoors?

To answer this question, we reimagined what is possible through AiR, Augmented Immersive Reality. A portable, mixed reality and air purification device, AiR projects the location of your choice around you, immersing you in the sights, sounds and smells of the chosen location.

Unfortunately, the technology to achieve this effect is currently beyond our capabilities in the portable design desired. But we are able to create the first step towards that future vision, through WINDO. Instead of surrounding the user in an environment, it is recreated in two dimensions by an artificial window.

WINDO allows the user to choose their view, transporting themselves to the sights and sounds of some faraway beach or forest. All while WINDO cleans the air with mechanical and organic systems, and provides a Vitamin D dose using UVB lighting


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Team Watt - Symmetra (AR in maintenance work)

Our solution, Symmetra, uses augmented reality to enable maintenance service professionals to handle their machinery in an interactive, user-friendly way. It adds information in layers of computer-generated content over real-life objects, enhancing the user experience and perception of reality. These layers build up the real world that responds dynamically to its changes. Our main objective was to empower the machine users by offering them a tool that provides step-by-step guidance while they perform maintenance activities. It is important to note that these professionals will have to rely on their hands to actually carry out the work. Consequently, we must offer them a hands-free gadget. Our proposal is to use an augmented reality headset, such as Hololens from Microsoft.

Our proposal design is based on a user-friendly interface that eases the complex task of understanding how the machinery work and a really practical user experience so as to speed up the process of learning how to use the system.


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Team Nash - DALI (Learning environment of the future?)

The classrooms and education haven’t changed in years. If you look at images and methodologies 70 years apart you will notice there is no difference. After our research we have identified the following 3 major issues: pace, standardization and purpose, all of those issues led to the bigger issue of “ How do we sustain the intrinsic motivation in children?”.

What is more, in order to have a more clear vision for our proposals we set certain boundaries. We are tackling the issue for children between the age of 8 - 12 years old in Europe. And to have a better perception of the timeline of our project, we set the date that defines our classroom of the future as 2030. However, the only thing that was left was to define what is a “classroom”.

We have decided to not only look at it as a physical space, but to have the whole holistic view of it. For Team Nash a classroom is not only what surrounds the students, but what are the students learning, how is the content being delivered to them and how do they interact with all the key players in the schooling system.

DALI (Digital Assistant for Learning Intelligence) is an educational application designed for schools, to increase students’ motivation towards learning.

DALI will provide multiple methodologies to explain and test different topics, so that each student can learn the way it suits her or him best. Learning will now be something fun thanks to DALI´s gamified experience. Students will make progress by going on multiple adventures of knowledge exploration. DALI will collect, organize, analyze and interpret all the information generated by each student´s learning process. Teachers will use this information to provide a more needs-based educational experience for their students, whereas school administrators will gain access to a relevant and manageable database for decision-making purposes. D.A.L.I has two interfaces one for the students and one for the teacher.


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Team Hawking - lasi (therapy and motivation)

How might we improve the cognitive development and communication skills, and consequently the quality of life, of people with Intellectual & Developmental Disability through Information Communication Technology?

Our product, called LASI, is a customizable device, tailor-made for people with intellectual disabilities. LASI is used by an individual with mental disability undergoing speech therapy to practice personalized speech exercises created by his own therapist. Through speech recognition, LASI analyzes if the user performs the exercise correctly and the system provides physical feedback in the form of lights, vibrations, images or smooth surfaces. Otherwise a facial reconstruction of the user demonstrates the correct movement for guided references. LASI implements gamification and physical interactions to keep users motivated and tries to achieve faster and effective speech improvement.


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Team Bohr – ElecTree

ElecTree is the first modular extendable plug-n-play intelligent grid solution designed to optimize electricity distribution in situations of scarce energy. It was conceived mainly for use at refugee camps, but its applications extend well beyond this realm.

The solution is built of different layers that extend from the electricity sources that are connected to the most important buildings at a camp, through a core grid. The grid then extends to the shelters, through hubs distributed throughout the camp. The hubs use Power Line Communication (PLC), to balance the energy demand with the supply, prioritize the
most important functions at a camp, and then distribute the excess energy to the shelters.

The project was the result of a three month process, framed under the Challenge based Innovation program: a multidisciplinary team of business, engineering and design students, collaborating with scientists in order to apply technology to tackle social issues. The team had access to various CERN resources, such as its technology portfolio and
facilities.

Moreover, the Design Thinking methodology was applied through out the process. Constantly listening to our stakeholders, understanding the needs of our final user, creating a customer journey, and many other resources, were crucial in order to assure that our solution would have a real impact on refugees.


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Team Bohr - European Labour Mobility

How might we increase labour mobility within EU by supporting the workers with
useful and actionable information, drawn from big data?

Performed research has shown that there are 22.4M SMEs (50 to 250 employees) in UE willing to grow with the incorporation of international talent: hiring workers from abroad comes hand in hand with knowledge, new perspectives and creativity; and it supposes a wider pool of profiles to find the exact skills they require. At the same time, they need an efficient recruitment both in terms of time and budget, for cost of selection process is limiting for SMEs. And their investment must be protected: once they hire a candidate coming from abroad, there must be a guarantee that he/she will perform satisfactorily in the firm and will integrate into the new country, thus willing to stay in the firm instead of going back to the home country.

In parallel, there is a significant labour force looking for a job (242.3M seekers), and more than half of them (150M seekers) leverage on online platforms to spread their profile and increase their possibilities. In addition to finding a job, they pursue professional growth by means of an internationalization of their profile. This will eventually imply moving to a new country, so they will also need relevant information about accommodation, healthcare, bureaucracy and other practicalities, and most important: the reassurance and support of equals when moving abroad.

From the recruiters’ perspective, they can reach international talent and find best profile for their needs. We provide them with a ranking of candidates considering profile suitability and mobility potential, to make sure that workers coming from abroad will adapt to the country. Ranking is performed automatically, which shortens the process and improves recruitment efficiency.

From the candidate point of view, they can receive offers from all over Europe, which opens the door towards an international career and professional growth. Additionally, we provide them with relocation support, and we host a community of equals who can accompany them during mobility experience. In addition, for candidates who are not selected, we offer feedback on their mismatch for this selection process.

Finally, we collect feedback both from recruiters and candidates, which we use to improve internal operations for ranking the candidates.


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Team Planck - Well2Go

How might we improve public health by providing safe access to water?

Our solution is focused on monitoring and maintaining water points in northern Ghana. The more we focused on the well maintenance problem, common themes kept coming up, which are crucial for the ability to keep wells working. Without them, long-term sustainability of maintenance is not possible. We discovered that all these elements must be tackled together, as a water monitoring ecosystem, to make sure there is water always.

Our Approach: The Water Monitoring Ecosystem

Maintenance will be carried out through the sensors and plumbers network just described. However, for the maintenance to be sustainable, the rest of the parts of the model are necessary.

Spare Parts Supply Chain - Knowing that spare parts shops are difficult to find in the northern region, we plan to have a pick-up point in Tamale, the capital of the Northern region, which will provide technicians with spare parts and tools needed for repair. We plan to use statistical optimization tools to set safety stock levels and minimize costs.

Long-Term Finance – there has been evidence in case studies that show that when communities are provided reliable water service, then their willingness to pay increases. This is where our community financing transition model will come in; it will make sure communities will pay for affordable maintenance in the long term, but will be transitioned into a payment and service model that is reliable in phases. It will also serve as a long term exit strategy for funding NGOs.

Community Engagement –we hope to engage the community by providing them with the information needed about the condition of nearby water sources, through the information point (placed with water group assigned wells), and through a mobile information request (voice).


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